

This can result in FOMO - or the fear that, if I take a break, I’ll miss out on something, and that could diminish my experience in the long run. In games like Destiny 2, Warframe, World of Warcraft, and many others, part of the draw is that you’re earning items or rewards that will somehow improve your ability to succeed down the line. If you’re outside of the MMO or live-service game space, continuing to play a game that you’re no longer enjoying probably sounds strange, but allow me to explain. Yet for all its modern bells and whistles, Diablo 4 has managed to avoid a “feature” that its competition all but thrives on: FOMO.

You would be forgiven for being a little tired of Diablo 4 after about 200 hours over the last year, between betas and the preseason launch in June, I know I am.īut in this age of games that go on forever, being exhausted by a game I like is normally something I’m willing to overlook in order to gain an advantage against my digital foes.
